
The Boreas Cabin (Cabin 205) is the cabin that houses the children/legacies of Boreas/Aquilon, the Greco-Roman God of the North Wind, Storms, Winter, Ice, Snow, Loneliness, Solitude, Absence, Lack, Sadness, Depression, Calmness & Serenity
Claiming & Cabin[]
Claiming: When Boreas/Aquilon claims his children, a cold wind will start to blow and a snow cloud will appear over their head and follow them for up to a week, snowing lightly the whole time. In rare occasion, the demigod's hair will bleach to a snow white or pale blue.
Cabin: The cabin itself looks normal, but is built from bricks of everlasting snow, and an ice roof. From here ice Spikes.The door is made out of pinewood. The walls and Floor are made out of smooth ice. The furniture is made of ice and snow, and there is a cold wind always blowing. Under roof shimmers the Aurora Borealis. Arctic, tame animals like Polarbears, snowy owls, reindeers and snow hares. After the short corridor there is a big living room, on the legt side there is a spiral staircase made out of ice, what goes upstairs to the beds. At the Walls are Pictures of glaciers, icebergs and snowmen. The beds are widly far apart from each other, there are no bunk beds.
Cabin Members[]
Head Counselor: Daniel Anderson
Lieutenant Counselor(s): Phineas Ardolf, Bryce Drake.
Greek Members: Leon Navy, Yelena Averyanova, Jayden Whitaker, Blaise Colden, Eira Myers, Kennedy Clements, Yuki Fujita, Devan Spivey, Wyatt Rivera Campbell, Arn Kumagai, William wisp, Hazel Hargreaves, Celeste Altaire, Eli England, Bill Johansen, Atanu Evergreen, Edward Archer, Fletcher Davey, Cai Williams, Magnus Lee, Corin Hearding, Fatima Khazal, Martin Frost (legacy of Ouranos), Evelyn Levine, Edmund Gales, Julius Goldsmith (legacy of Midas),
Roman Members:
Former Members: Elise Rivera Campbell (missing), Kori Hagiwara (missing, presumed dead), Scott Randolph (left to live his life)
Deceased Members: Evan Hailstone (Roman)
Legacy Members: Valerie Randolph (Roman)
Timeline[]
Powers[]
- Aerokinesis: Children of Boreas have the power of aerokinesis, though more powerful than Cabin 1 during winter.
- Cryokinesis: Children of Boreas have the power of cryokinesis, or the power to generate and manipulate ice and snow.
- Children of Boreas have the ability to conjure up to ten long lances of ice which can surge forward and impale an opponent.
- Children of Boreas can create armor and weaponry out of ice. The larger the size and quantity of the weapons, the more energy is drained. They can also infuse existing weapons with ice in order to make them stronger.
- Children of Boreas have Ice Weaponry or the user can create or wield weaponry with power over ice, which grants the user a wide variety of ice-based abilities. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of ice-based ability they possess.
- Children of Boreas have Psychic Ice Manipulation or the user can create and manipulate psychic ice, frost and snow, allowing them to freeze the minds of other people and rendering them numb.
- Children of Boreas have Pure Ice Manipulation or the user can create, shape and manipulate ice of beneficial nature; that which strengthens, enhances and causes anything/everything it comes across to flourish, representing the sustaining and preserving side of ice, which in turn ignores most of the common limitations and weaknesses of its normal elemental variety. In essence, this is about solely controlling the positive powers of ice.
- Children of Boreas have Sacred Ice Manipulation or the user can create, shape, and manipulate holy ice that's highly effective against the supernatural, such as demons and/or angels. The effectiveness, in question, can range from trapping and/or immobilizing to outright banishing or killing supernatural threats. Furthermore, divine ice may have other properties and abilities, such as healing, Resurrection, summoning angels and/or spirits of the deceased from Heaven to the material plane.
- Children of Boreas have Spiritual Ice Manipulation or the user can create, shape and manipulate cold/ice formed from one's soul/spirit. Due to being comprised of spiritual power, the cold/ice isn't only stronger than usual cold/ice, but also have the power to affect one's soul in varying ways.
- Children of Boreas have Bio-Ice Manipulation or the user is capable of channeling their bio-energy field to manipulate ice and all its forms, such as snow. It can be possible for them to access the general powers it offers, to the specifics such as decreasing the kinetic energy of things.
- Children of Boreas have Conceptual Ice Manipulation or the user can manipulate the abstracts (or concept) of cold and ice. This can have many feats, including absolute freezing on anything/everything, prevent ice from being melted, and even freeze things below the point of absolute zero.
- Children of Boreas have Dark Ice Manipulation or the user can create, shape and manipulate the ice of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of ice, which in turn ignores most of the limitations and weaknesses of the normal ice. In essence, this is about solely controlling the negative dark powers of ice.
- Children of Boreas have Death Ice Manipulation or the user can create, shape and manipulate death ice; frost capable of destroying/weakening/removing life. This allows them to not only destroy and erase life with the ice, but it also allows them to possibly mutilate or even destroy the souls of any living person.
- Children of Boreas have Empathic Ice Manipulation or the user can create, shape and manipulate ice through their emotions. The ice may be linked to a specific emotion or various emotions based off the intensity of the user's feelings.
- Children of Boreas have Esoteric Ice Manipulation or the user can manipulate the esoteric side of the cold/ice/snow with special properties and mystical nature to it. With mastery, they can use the esoteric element for a variety of magical effects.
- Children of Boreas have Ice Magic by using ice to perform magical activities or the user is able to perform a legendary form of magic that allows the user to cast magical spells and feats through ice. In cold regions or the cold season, the user is capable of utilizing unlimited magical powers unless removed from the cold region or the cold season as passed.
- Children of Boreas have Life Ice Manipulation or the user can create, shape and manipulate creative/life ice; frozen water/ice/icicles capable of creating/giving/granting life. This allows them to not only create and give life with their ice, but even grant it sapience/sentience and possibly even free will/soul of its own. Some users may even have enough skill to heal/restore others with their ice.
- Children of Boreas have Primordial Ice Manipulation or the user can create, shape and manipulate Ice of an ancient primordial nature. As opposed to regular Ice Manipulation, users of this power are deities, avatars, or living embodiments of ice. As such, they can cause natural Ice effects such as avalanches, blizzards, and hail storms to occur. In many cases users of this power will be able to override other forms of Ice Manipulation as ice is the domain of the user.
- Nevikinesis: Children of Boreas have Snow Manipulation or the user can create, shape and manipulate snow, precipitation in the form of flakes of crystalline water ice. Because snow is composed of small ice particles, it is a granular material with an open and therefore soft structure, unless subjected to external pressure. Snowflakes come in a variety of sizes and shapes, with types that fall in the form of a ball due to melting and refreezing, rather than a flake, are known as hail, ice pellets or snow grains.
- Winter/Cold Enhancement: Children of Boreas are innately stronger in the winter months, and in the cold.
- Cold Immunity: Children of Boreas, as their father is the god of winter, are immune to cold, and diseases that it can produce (e.g. hypothermia and frostbite).
- Icy Breath: Children of Boreas have the ability to blow a freezing wind from their mouths.
- Wings Manifestation: Children of Boreas have the ability to manifest fully functional avain wings on their back.
- Cryostasis/Freezing: Children of Boreas have Cryostasis or the user can freeze cells, whole tissues, or any other substances susceptible to damage caused by chemical reactivity or time by cooling to sub-zero temperatures to preserve them. This is because at low enough temperatures, any enzymatic or chemical activity which might cause damage to the material in question is effectively stopped.
- Children of Boreas can freeze someone for a short period of time.
- Children of Boreas can apply the power of 3rd or 4th degree frostbite to an opponent’s weapon, freezing it to the point that it becomes fragile and easily breakable. It only lasts for a short time, after which the weapon reverts to it’s normal temperature.
- Nosokinesis (Limited to Cold): Children of Boreas can give people hypothermia and/or frostbite for up to a whole week (if trained).
- Seasons Alteration (Limited to Winter): Children of Boreas are capable of altering the seasonal station of a specific area to assimilate winter.
- Cryo-Healing: Children of Boreas can heal themselves by using ice, absorbing frozen energies which can freeze molecules, renew damaged cells, and also stop bleeding. This can be used to quickly heal minor wounds and slowly heal major, but not fatal, wounds. Ice healing only affects children of Boreas, Khione and Ice/Snow Nymphs as they are the only ones who can draw power from the snow.
- Wind Torrent: Children of Boreas have the ability to create a dome-shaped torrent of wind, roughly 2 or 3 times the size of the user, which can be used to block attacks for a very short time.
- Flight: Children of Boreas have the ability to hover or fly, however, the longer they fly the more it drains them.
- Icy Aura: Children of Boreas have Ice Aura or the user can release and surround themselves in/with ice/cold for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks. The aura may also give the user enhanced physical capabilities such as speed, strength, and durability.
- Children of Boreas always emit an aura of coldness, making others around them feel slightly cold. The user can drop their body tmperature further or shut it off for a long time if they choose to.
- Icy Wind: Children of Boreas can create an incredibly cold wind around an opponent, the wind will follow them no matter what for a short time. The wind would make the user feel as if it’s -10°C or 14°F, distracting them and making them vulnerable to attack.
- Ice Absorption: Children of Boreas have Ice Absorption or the user can absorb ice, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.
- Invisibility: Children of Boreas have Cryokinetic Invisibility or the user can become invisible when in/on/touching ice.
- Cryo-Mimicry: Children of Boreas have Ice Mimicry or the user is made up of or can transform their body completely into ice. A user's transformed form is anatomically identical to their normal form, aside of being made of ice, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.
- Children of Boreas can shed their flesh and transform their bodies into pure cold air which grants them temporarily immunity from attacks as well as drastically enhances their current ice powers. This ability only lasts for a short time and the user will be left heavily drained and unable to move for some time and could possibly faint after the ability dissipates.
- Atmokinesis (Limited to Cold): Children of Boreas can create a hailstorm, with up to baseball size hail for a short time. The storm will produce powerful, freezing winds. The hail will fire in whatever direction the user wishes, the user will be somewhat drained once the storm subsides.
- Frost Travel: Children of Boreas have Ice Teleportation or the user can use ice to teleport, they can turn or merge into ice, melt and reappear somewhere else, growing as ice and shattering it to be free.
- Ice Transmutation: Children of Boreas have Ice Transmutation or the user can transform matter and objects, including living beings, into ice.
- Children of Boreas have Sub-Zero Rain or the user can generate freezing rain: rain that falls when surface temperatures are below freezing. Unlike rain and snow mixed, ice pellets, or hail, freezing rain is made entirely of liquid droplets. The raindrops become supercooled while passing through a sub-freezing layer of air many hundreds of feet above the surface, and then freeze upon impact with any object they encounter. The resulting glaze ice can accumulate to a respectable thickness and be quite heavy.
- Children of Boreas can create an ice dragon lacking wings, a semi-living construct creature of ice that could be called an ice drake, no larger than 2 to 3 times the size of the user, to fight for them for a short time. This drake attacks with frost breath which can damage and freeze opponents. While the Drake is active, the user has a hard time moving and afterwards must rest between making another one.
- Children of Boreas have Demonic Ice Manipulation/Death-Force Manipulation - Death Is often associated with ice or the user can create, shape and manipulate the essence of Death, which is present in all mortals throughout the universe and is the opposite power of Life-Force Manipulation; whereas Life-Force is the essence which allows life to flourish, Death-Force is that which causes things to wither, rot, weaken, and eventually die. They can sense and manipulate the essence that allows Death, Destruction, and Decay to exist throughout the universe, allowing them to control decayed matter or to request assistance from the dead. The users can generate and manipulate mystical demonic ice, which cannot be melted by mortal means, drawn straight from the darkest fears sentient minds have about winter, ice and arctic areas, including the fears of treacherous ice breaking, burying/devouring, damaging or tripping the victim in malicious awareness. Demonic Ice can cause excruciating pain upon contact or cause instant death, but can possibly be used for relatively beneficial purposes, such as summoning spirits of the deceased temporarily back to the world of living from hell. Some users can even use Reanimation or Resurrection via Summoning the damned and/or Demons.
Traits[]
- Children of Boreas can be very reckless.
- Children of Boreas tend to have very cold personalities.
- Children of Boreas are usually born in Canada because of their father living in Canada.
- Children of Boreas can speak French because of there father living in Quebec.
- Children of Boreas have an innate knowledge of where due north is.
- Children of Boreas naturally have body temperatures a few degrees lower than the normal 37°C/98F.
- Children of Boreas like their freedom as their father once was held captive with his brothers.
- Children of Boreas can call upon the icy winds in order to speed up their movements and attacks.
- Children of Boreas have Ice Artillery or the user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc. as a conduit to ice-based powers or impose those effects on ranged weapons to enhance them.
- Children of Boreas tend to have hair that dramatically sways in the wind.
- Children of Boreas are typically good on ice. Hockey and ice skating are the sports they’re best in.